# piglit xfb tests
spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
spec@ext_transform_feedback@tessellation quads wireframe,Fail

dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.lowp_mat4_float_vertex,Fail
dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.mediump_mat4_float_vertex,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x,Fail
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag,Fail

# EGL
# Usual Zink failures
wayland-dEQP-EGL.functional.resize.surface_size.grow,Fail
wayland-dEQP-EGL.functional.resize.surface_size.shrink,Fail
wayland-dEQP-EGL.functional.resize.surface_size.stretch_height,Fail
wayland-dEQP-EGL.functional.resize.surface_size.stretch_width,Fail

# Turnip-specific failures
#
# Looks like zink doing things wrong, hits the following VVL errors:
# Validation Error: [ UNASSIGNED-GeneralParameterError-RequiredHandle ] | MessageID = 0x8fdcb17b
# vkCmdPipelineBarrier2(): pDependencyInfo->pImageMemoryBarriers[0].image is VK_NULL_HANDLE.
# Objects: 1
#     [0] VkCommandBuffer 0x55cf2bb130[zink barrier cmdbuf]
#
# Validation Error: [ VUID-VkImageMemoryBarrier2-image-parameter ] | MessageID = 0xa2d5467b
# vkCmdPipelineBarrier2(): pDependencyInfo->pImageMemoryBarriers[0].image Invalid VkImage Object 0x0.
# The Vulkan spec states: image must be a valid VkImage handle (https://docs.vulkan.org/spec/latest/chapters/synchronization.html#VUID-VkImageMemoryBarrier2-image-parameter)
x11-dEQP-EGL.functional.fence_sync.valid.egl_fence_persistent_buffer,Crash
x11-dEQP-EGL.functional.image.modify.renderbuffer_depth16_renderbuffer_clear_depth,Fail
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.compute,Crash
x11-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.compute,Crash
wayland-dEQP-EGL.functional.fence_sync.valid.egl_fence_persistent_buffer,Crash
wayland-dEQP-EGL.functional.image.modify.renderbuffer_depth16_renderbuffer_clear_depth,Fail
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storage_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.shader_storage_block.compute,Crash
wayland-dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.compute,Crash

x11-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window,Crash
